Tag: Place

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  • Stan'Dahl

    The port city of *Stan'Dahl* is located in the geographical center of [[Angard]]. It is well-populated due to both its agreeable climate and flourishing economy. On its western edge, it is bordered by the great sea [[Tierloch]], and on its southern side …

  • Commune of Magi

    Founded in 1024 by the great wizard [[Gail Zeldorin]], the Commune of Magi began as a safe haven for practicing magicians. During the period of unrest in eastern lands, when commoners and law makers grew wary of wizards and singled them out, blaming them …

  • Midloch

    *Midloch* is the second-largest body of water in Angard, the mother of many major waterways, such as [[Camille]], [[Quinn]], [[Giladur]] and the river [[Feld]]. It is said to be home to the largest community of merpeople, though their underground kingdom …

  • Wastes of Belbog

    The expansive desert formed by the mountain range of [[Nibelung]] is the largest riverless area in [[Angard]]. It remained vastly uninhabited until the founding of the [[Commune of Magi]] and the recent [[Lorelei | lorelei]]-human settlement of [[Swynham …

  • Westmeath

    *Westmeath* is the central human settlement, home to the [[Human Politics | royal family]] and to [[Trahison University]], one of the six major colleges of arcane advancement. It is located at the southern point of [[Midloch]], where its ports serve as …

  • Yztrad

    *Yztrad* (Yiz-TRAHD) is a vast grassland running south of the [[Wastes of Belbog]] from [[Bisek]] to the northern tributary rivers of [[Anloch]]. It translates literally from the [[Lorelei | lorelei]] tongue, "Dragon Path," and is the area from which …

  • Anloch

    The smallest of the three great oceans of [[Angard]], *Anloch* surrounds the fog-shrouded island of [[Meloth]], island stronghold of the [[Lorelei | lorelei]].

  • Al'ell

    The ancient city of the [[Nephilim | nephilim]] people is located on the the north-eastern coast of [[Tierloch]], wrought partially into the cliff face overlooking the ocean and partially of the forest above. [[Nephilim]] magic has caused the surrounding …

  • Tierloch

    *Tierloch* is the largest and least-explored ocean on [[Angard]]. It is bordered by many important settlements such as [[Alundyr]], [[Al'ell]], [[Stan'Dahl]] and [[Dacia]]. On its western shore runs the mountain range [[Bainridge]], where the mythical [[ …

  • Borghild

    *Borghild* and surrounding areas are commonly refered to as The Last Frontier--borderlands between human and [[Lorelei | lorelei]] civilizations. This settlement on the coast of [[Anloch]] was originally a colony of outcast or escaped [[Lorelei | lorelei …

  • Irkryznadin S'Bir

    *Irkryznadin S'Bir* (Eer-KRIZ-nah-din Suh-BEER) is a settlement near the border of [[Berdinsylf]]. Its name translates literally from the [[Sah'djinni | sah'djinni]] tongue, "Ever-Burning Hearth." It is the middle-point between [[Westmeath]], [[Nivhelm]] …

  • Alundyr

    *Alundyr* (Ah-LUHN-deer) is the [[Nephilim | nephilim]] name for the wildland of the nomadic [[Roans | roans]]. It is a vast forested landscape marked by very few permanent structures. It lies due north of [[Tierloch]] and west of [[Al'ell]]. Alundyr's …

  • Bainridge

    *Bainridge*, the treacherous mountain range to the west of [[Tierloch]] is scarcely traveled. It runs the longitudinal diameter of [[Angard]], fortifying [[Lorelei | lorelei]] territories. Legends are prevalent of the [[Golems | golems]], a race of giant …

  • Meloth

    *Meloth* (MEH-lawth) is a place rarely visited by outsiders. Though the [[Lorelei | lorelei]] live alongside other races in many settlements, such as [[Swynham]] and [[Borghild]], they do not permit travelers to pass freely through their main stronghold. …

  • Dacia

    *Dacia* (DAH-see-uh) is a secluded settlement at the southernmost edge of [[Tierloch]]. Enclosed on one side by the ocean, and on the other by the river [[Camille]], Dacia rarely receives visitors. The town is partially made up of a network of caves in …

  • Camille

    The southernmost of the great rivers, *Camille*, connects [[Tierloch]] and [[Midloch]], running through the icy lands of [[Berdinsylf]]. It is virtually the only means of reaching the secluded town of [[Dacia]].

  • Giladur

    *Giladur* (HEE-la-doo-r) is the winding northern river that connects [[Tierloch]] to [[Midloch]] and supports such settlements as [[Etsunahilt]] and [[Vorn]]. In places it touches [[The Barren White]] and may freeze solid during the winter months, when …

  • The Barren White

    The northern pole of [[Angard]] is known as *The Barren White*. It is a massive icy tundra about which little is known.

  • Berl Clodagh

    *Berl Clodagh* (BEH-ryl Cloh-DUH) is a vast swampland--a final frontier of civilization. It spans some three hundred thousand square miles and is formed by overlapping networks of tributary rivers sprouting from [[Anloch | Anloch's]] southern tip and [[ …

  • Berdinsylf

    *Berdinsylf* (BEHR-din-silf) is the southernmost forest on [[Angard]]. The majority of it is vastly unexplored. It surrounds such settlements as [[Nivhelm]] and [[Irkryznadin S'Bir | Irkryznadin S'Bir]]. Its trees are ancient and coniferous. There have …

  • Dun'Dalk

    *Dun'Dalk* is the name for human lands under the jurisdiction of [[Westmeath]] that lie east of [[Midloch]]. It is comprised of a series of city-states and their surrounding farmlands. Though each of these is governed by its own reagent, all of Dun'Dalk …

  • Trahison University

    One of the six major arcane colleges, *Trahison* (Tri-SONG), located in [[Westmeath]], is known for its pursuit of alchemical perfection, evocational disciplines and devotion to seerical studies. The college is named for famous seer [[Siege of Giants | …

  • Nivhelm

    *Nivhelm* is the southern citadel of the [[Sah'djinni | sah'djinni]] people. It is surrounded by its famous wall, the southern mountains and the harsh forest of [[Berdinsylf]]. Nivhelm is heated and powered by an underground network of hot springs. Though …

  • Oakhelm

    *Oakhelm* is a small settlement on the river [[Quinn]], west of [[Midloch]]. Its inhabitants are mostly mariners and fishermen; its ports handle heavy sea traffic, as most eastern travelers must pass through to reach [[Stan'Dahl]].

  • Haerlyn

    *Haerlyn* (HIRE-lin) is one of the twin rivers that run through [[Bainridge]], connecting [[Anloch]] and [[Tierloch]]. Its sister is the river [[Noirlyn]].

  • Noirlyn

    *Noirlyn* (NWAHR-lin) is one of the twin rivers that run through [[Bainridge]], connecting [[Anloch]] to [[Tierloch]]. Its sister is the river [[Haerlyn]].

  • Nibelung

    *Nibelung* (NIH-bell-oong), home of the [[Drakzhtin | drakzhtin]], is the mountainous region north of the [[Wastes of Belbog | Wastes of Belbog]]. It is a great network of cities--some above ground, some beneath--such as [[Khaldoun]] and [[Kibil-Zirak]]. …

  • Swynham

    *Swynham* (SWIN-ham) is a human-[[Lorelei | lorelei]] settlement in the middle of the [[Wastes of Belbog]]. Its once-secluded location was strategic, as its initial purpose was the propagation of black-market trade between the eastern and western world. …

  • Vorn

    The northern town of *Vorn* was originally established as a trade port between [[Bisek]] and [[Al'ell]]. It lies south of [[Khaldoun]] on the tributary rivers of [[Midloch]] (most notably, [[Giladur]].) These rivers freeze solid in the winters, during …

  • Galexia

    *Galexia* is a [[Nephilim | nephilim]]-founded school of arcane arts, located in [[Al'ell]]. Its academic portfolio is most focused on divine and natural magics. Faculty and students of the natural discipline seek to learn by observing the role of magic …

  • Etsunahilt

    Like the neighboring town of [[Vorn]], *Etsunahilt* (Et-SOON-uh-hilt) began as a trade port. It acts as a commercial axis between the [[Drakzhtin | drakzhtin]] and [[Nephilim | nephilim]]. It is involved in a constant battle against marauding giant tribes …

  • Lyn'Dahl

    *Lyn'Dahl* is the long, connecting river between [[Midloch]] and [[Anloch]]. Its tributaries support farmland and settlements in [[Yztrad]], to the north, and [[Dun'Dalk]], to the south. Lyn'Dahl is an important feature in [[Omani | omani]] folklore, as …

  • Fyrsveil

    *Fyrsveil* (FEERZ-vayl) is the largest permanent [[Orks | orkish]] settlement, located deep in the heart of the [[Berl Clodagh]] swamp. It is a chaotic place where many clans of [[Orks | orks]] clash in attempt to become the ruling party. It is …

  • Khaldoun

    *Khaldoun* (Kal-DOON) is a [[Drakzhtin | drakzhtin]] settlement north of [[Vorn]], nestled high in the mountains of [[Nibelung]]. The town serves as a barrier between [[Drakzhtin | drakzhtin]] settlements of the deep and the outside world. The river that …

  • Path University

    One of the six major colleges of arcane advancement, *Path University* is not only a hall of learning for magicians, but for technologians as well. Studies at Path highlight the relationship between magic and machinery, art and practicality. Path …

  • J Elorin Center for Planar Studies

    As the name suggests, the *J. Elorin Center for Planar Studies* is a research center focused on the relationship between planes, planar theory and functional summoning. It is one of the six colleges of arcane advancement under the governance of the [[ …

  • Gale-Sammet Theater

    Gale-Sammet Theater is a hall of entertainment and bardic college founded in 1124 by [[A Tale of Two Bards | Roger Gale]] and [[A Tale of Two Bards | E'driik Sammet]], two famous playwright-bards who sought to elevate bardic studies and present music as …

  • Bisek

    *Bisek*, the most industrialized major settlement in [[Angard]], is located on the north-eastern coast of [[Midloch]]. It is the largest and most populous city in the world. Bisek is home to [[Path University]] and to many of the world's centers for …

  • Kibil-Zirak

    *Kibil-Zirak* is an underground [[Drakzhtin | drakzhtin]] city that serves to draw a territorial line between [[Nibelung]] and [[The Abyss]].

  • The Abyss

    The vast underground territories of the [[Lorelei | lorelei]] are known as *The Abyss* or *The Pit*. The entrance to these is located on the island [[Meloth]] in the center of the ocean [[Anloch]]. Outsiders are not permitted to travel freely in The Pit …

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